Cloud Gaming Market Size, Share, Growth Opportunities, Trends Analysis, Market Scope, Revenue, Statistics, Industry Research & Global Research Report, 2020-2027
Cloud Gaming Market Size, Share, and Growth Analysis Report by Offering (Infrastructure and Gaming Platform Services), By Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers & Laptops, Smart Televisions, and Head-Mounted Displays), By Solution Type (Video Streaming and File Streaming), By Gamer Type (Casual Gamers, Avid Gamers, and Hardcore Gamers), and By Region – Global Opportunities & Forecast, 2020-2027
Published Date: Jun - 2021 | Report Format: Excel/PPT | Report Code: UP1711-001001
Cloud Gaming Market witnessed USD 301 million in 2019, growing at a robust CAGR of 58.5% during forecast period.
Introduction of the Cloud Gaming Market Report
Cloud Gaming Market witnessed USD 301 million in 2019, growing at a robust CAGR of 58.5% during forecast period.
Cloud gaming is the method of playing video games through remote servers in the data centers. In cloud gaming, there is no need for downloading or installing games in a PC or console. It is also known as gaming on-demand or gaming-as-a-service. The global cloud gaming market mainly covers two offering: Infrastructure and Gaming Platform Services.
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Market Dynamic
Key Drivers and Emerging Trends
One of the significant factors that is contributing to the growth of the global cloud gaming market size includes the increasing popularity of cloud gaming globally. Moreover, the growing penetration of the internet and the easy accessibility of games on the cloud are further driving the market growth during the forecast period. The continuous network infrastructure development, such as the introduction of 5G to provide latency and higher bandwidth is further supporting the growth of the cloud gaming market share. In 2020, Beijing became the second city of China to achieve full coverage of 5G technology. This advanced network allows the games to stream XR gaming seamlessly. Additionally, the smartphone developers are emphasizing the development of gaming smartphones to offer an improved gaming experience to games. In 2020, Vivo Mobile Communication Co., Ltd. introduced a gaming smartphone known as Iqoo3. This new smartphone has Snapdragon 865 processor and 5G capabilities to provide a seamless and improved gaming experience to gamers.
The emerging trend of social media games is expected to propel market growth in the coming years. There has been an increase in the total time spend on social networking sites such as Facebook, Instagram, and Reddit, around the world. Furthermore, the leading social networking companies are entering into acquisition or partnership with various cloud games on their social media platforms. In 2019, Facebook, Inc., acquired Playgiga with an aim to introduce cloud gaming services on its platform to improve user engagement. Such factors are boosting the cloud gaming market growth.
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Device Type – Segment Analysis
Based on the device type, smartphones is projected to grow at a higher CAGR during the forecast period. The expansion in the mobile gaming industry has surged the trend of playing games on smartphones. The streaming of cloud games is highly cost-effective as compared to the costs involved in the up gradation of the PCs and consoles to uphold the game performance.
Offering – Segment Analysis
Based on the offering, gaming platform services is projected to witness a faster CAGR over the forecast period. The strong demand for both content and PC services is boosting the growth of the market during the forecast period. Cloud gaming enables gamers to play games on any near device rather than buying expensive hardware. Blade’s Shadow, Blacknut, Sony’s PlayStation, GeForce NOW are some of the leading companies that offer gaming platform services.
Solution Type – Segment Analysis
Based on the solution type, video streaming is projected to grow at a higher CAGR during the forecast period. The accelerating demand for game streaming without the requirement to download or update any game is contributing to the market growth. Video streaming enables gamers to play games from any place or platform.
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Regional – Segment Analysis:
On the basis of regional coverage, Asia-Pacific is expected to grow at a higher CAGR during the forecast period. The increasing penetration of smartphones and entertainment is driving the regional market growth. Moreover, the leading players in the market are focusing on entering a partnership with cloud game service providers to introduce cloud gaming services. In 2019, Alibaba Cloud entered a partnership with Ubitus Inc., to introduce a cloud gaming solution on the Alibaba cloud platform.
Top Market Players
Some of the leading players operating in the cloud gaming industry include NIVIDA Corporation, Intel Corporation, Google, Microsoft, Amazon.com, Inc., Advanced Micro Devices, Inc., SONY, IBM, Tencent, and Alibaba.com, among others.
Key Developments:
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- In 2019, Google introduces its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco.
- In 2019, NIVIDA Corporation introduced the limited edition of GeForce NOW SDK, an open platform to support the existing game store or in-game purchase system without taking a share of the user’s profits.
Segments covered in the Report:
The global cloud gaming market has been segmented on the basis of offering, device type, solution type, gamer type, and regions. Based on Offering, the market is segmented into Infrastructure and Gaming Platform Services. Based on device type, the market is segmented into smartphones, tablets, gaming consoles, personal computers & laptops, smart televisions, and head-mounted displays. Based on solution type, the market is segmented into video streaming and file streaming. Based on gamer type the market is segmented into casual gamers, avid gamers, and hardcore gamers.
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Key questions answered in this research report:
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- At what pace is global cloud gaming market growing? What will be the growth trend in the future?
- What are the key drivers and restraints in cloud gaming market? What will be the impact of drivers and restraints in the future?
- What are the regional revenues and forecast breakdowns? Which are the major regional revenue pockets for growth in the global cloud gaming market?
- Which offering generated maximum revenues in 2019 and identify the most promising offering during the forecast period?
- What are the various device type areas of global cloud gaming market and how they are poised to grow?
- What companies are the major participants in this market and their business strategies, how does the competitive landscape look like?
Report Coverage |
Details |
Market Base Year |
2019 |
Market Forecast Period |
2020-2027 |
Market Revenues (2019) |
USD 301 Million |
Base Year & Forecast Units |
Revenues (USD Million) |
Market Segment | By Offering, By Device Type, By Solution Type, By Gamer Type, By Region |
Regional Coverage | Asia Pacific, Europe, North America, and RoW |
Companies Profiled | NIVIDA Corporation, Intel Corporation, Google, Microsoft, Amazon.com, Inc., Advanced Micro Devices, Inc., SONY, IBM, Tencent, and Alibaba.com, among others; a total of 10 companies covered |
25% Free Customization Available | We will customize this report up to 25% as a free customization to address our client’s specific requirements |
Market Segmentation
Global Cloud Gaming Market by Offering
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- Infrastructure
- Gaming Platform Services
Global Cloud Gaming Market by Device Type
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- Smartphones
- Tablets
- Gaming Consoles
- Personal Computers & Laptops
- Smart Televisions
- Head-Mounted Displays
Global Cloud Gaming Market by Solution Type
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- Video Streaming
- File Streaming
Global Cloud Gaming Market by Gamer Type
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- Casual Gamers
- Avid Gamers
- Hardcore Gamers
Global Cloud Gaming Market by Region
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- North America Cloud Gaming Market (Option 1: As a part of the free 25% customization)
- North America Cloud Gaming Market by Offering
- North America Cloud Gaming Market by Device Type
- North America Cloud Gaming Market by Solution Type
- North America Cloud Gaming Market by Gamer Type
- US Cloud Gaming Market All-Up
- Canada Cloud Gaming Market All-Up
- Europe Cloud Gaming Market (Option 2: As a part of the free 25% customization)
- Europe Cloud Gaming Market by Offering
- Europe Cloud Gaming Market by Device Type
- Europe Cloud Gaming Market by Solution Type
- Europe Cloud Gaming Market by Gamer Type
- UK Cloud Gaming Market All-Up
- Germany Cloud Gaming Market All-Up
- France Cloud Gaming Market All-Up
- Spain Cloud Gaming Market All-Up
- Rest of Europe Cloud Gaming Market All-Up
- Asia-Pacific Cloud Gaming Market (Option 3: As a part of the free 25% customization)
- Asia-Pacific Cloud Gaming Market by Offering
- Asia-Pacific Cloud Gaming Market by Device Type
- Asia-Pacific Cloud Gaming Market by Solution Type
- Asia-Pacific Cloud Gaming Market by Gamer Type
- China Cloud Gaming Market All-Up
- India Cloud Gaming Market All-Up
- Japan Cloud Gaming Market All-Up
- Rest of APAC Cloud Gaming Market All-Up
- RoW Cloud Gaming Market (Option 4: As a part of the free 25% customization)
- RoW Cloud Gaming Market by Offering
- RoW Cloud Gaming Market by Device Type
- RoW Cloud Gaming Market by Solution Type
- RoW Cloud Gaming Market by Gamer Type
- Brazil Cloud Gaming Market All-Up
- South Africa Cloud Gaming Market All-Up
- Saudi Arabia Cloud Gaming Market All-Up
- UAE Cloud Gaming Market All-Up
- Rest of world (remaining countries of the LAMEA region) Cloud Gaming Market All-Up
- North America Cloud Gaming Market (Option 1: As a part of the free 25% customization)
Major Players Operating in the Cloud Gaming (Option 5: As a part of the Free 25% Customization – Profiles of 5 Additional Companies of your Choice)
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- NIVIDA Corporation
- Intel Corporation
- Microsoft
- com, Inc.
- Advanced Micro Devices, Inc.
- SONY
- IBM
- Tencent
- com
Frequently Asked Question About This Report
Cloud Gaming Market [UP1711-001001]
The smartphones are projected to grow at a higher CAGR during the forecast period. The expansion in the mobile gaming industry has surged the trend of playing games on smartphones.
Asia-Pacific is expected to grow at a higher CAGR during the forecast period. The increasing penetration of smartphones and entertainment is driving the regional market growth.
The growth rate of Cloud Gaming Market during forecast period is 58.5%.
The top leading players in this market are NIVIDA Corporation, Intel Corporation, Google, Microsoft, Amazon.com, Inc., Advanced Micro Devices, Inc., SONY, IBM, Tencent, and Alibaba.com, among others.
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Report is shared with unlimited user (employees) of the purchasing corporation only
The report is used by the purchaser (One Individual) only
Multi-User License:Report is shared with maximum 5 users (employees) including the purchaser of the purchasing corporation only
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Report is shared with unlimited user (employees) of the purchasing corporation only
Cloud Gaming Market Size, Share, Growth Opportunities, Trends Analysis, Market Scope, Revenue, Statistics, Industry Research & Global Research Report, 2020-2027
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